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Broken roads
Broken roads











“It has truly been a ride as someone who has been a fan of the game since 2019 to now apart of the team since last year seeing the amazing world and reading the incredible writing and knowing that RPG lovers and gamer are going to have something special on their hands."

broken roads

"Recently I have been focusing on integration (as you may have seen on our socials) and making sure the game is playable from origin to endgame,” he says. Dean and Anniemay have been doing a fantastic job of this recently. It’s one thing to design the quests and hook up all the logic and conversations in articy, and another to actually get the quests to play as intended in Unity. Our Unity Developer/Recommender of Good Games/Integrator/Game Dev Guy, Dean Baron, has been powering through the implementation of the quests in Broken Roads. Allowing them to receive different responses from Angela Smith.” Ongoing progress on ArdathĪrdath is a scene we have poured a lot of time, love, and polish into, and our Level Designer Luke Dorman provided some comparison shots from 2020, 2021, and 2023 showing how the area has progressed: “I'm most proud of the level of complexity in this scene as players can speak about certain skills they may have put XP into. “This snapshot shows a bunch of ways the player can get inside Merredin through their origin story selection, items they find along their journey, and certain skills they have upgraded during their playtime,” says Anniemay. The player will need to prove their worth to Angela Smith, the governor of Merredin, to gain access to the town itself. Early in the game, players will discover Merredin, a town renowned for its bustling market and growing population. There are merits to that approach - it’s more approachable and lets players adventure at their own pace - but the world feels more alive in Broken Roads, which is perfect for a modernized approach to older RPGs.This is a spoiler-free snapshot of some of Junior Narrative Designer Anniemay Parker’s work in articy:draft, the narrative design tool used on Broken Roads. Just take Skyrim - leave Alduin to his devices while you saunter off to do side quests and it doesn’t matter.

broken roads

You’re not forced into anything, but people around you will notice if you forgo quests - something that’s refreshing when worlds move at your pace in most games, bound to your momentum rather than flowing naturally with or without you. In many ways, it’s also akin to Disco Elysium. Your very first task is to talk to everyone in the rusted, cobbled-together town, and the lookout asks you to check out the fences to make sure they’re secure - I didn’t. While Fallout has become more and more action-oriented, an FPS in an open-world first and foremost, Broken Roads calls back to these older top-down dialogue-based adventures with the bulk of the prologue being about conversing with strangers. This inspiration is clear from its top-down isometric camera to the apocalyptic makeshift civilizations, but where it shines through most is the game’s morality system. In many ways, that calls back to how unsettling the original two Fallouts could become, games that developer Drop Bear Bytes’ co-founder Craig Ritchie touted as inspiration.

broken roads

Broken Roads facilitates this playstyle, but gets more morbid than I expected alarmingly fast. Most people tend to be heroic in RPGs, opting to be the legend that brings everyone back from the brink, but my go-to is usually a little bleaker. I ended up shaping my character into a nihilistic Machiavellian, a scheming survivor with no loyalties, no ties, and entirely devoid of empathy. You’re asked how you would handle a caravan lost on the road and whether you’d ditch your friends to survive - you’re asked deeply personal hypotheticals that are abhorrent to think about but getting through this quiz washes away the endless depths to reveal a picturesque yet barren Australia, reeling from whatever unleashed its dystopia. It’s a wheel with various ideologies marking the slices. The black void wraps its indistinguishable tendrils around you, coddling you in an abyss of morality.













Broken roads